Becoming the Guide of the Mysophobic Villain? Absolutely Not! - Chapter 3
Guides appeared to be ordinary individuals but had the ability to relieve Esper’s side effects through physical contact, a process known as ‘guiding’.
It was only natural that Espers coveted Guides. However, the number of Guides was less than one-tenth of the number of Espers.
Strong Espers kidnapped and imprisoned Guides, monopolizing them, while other Espers suffered due to a shortage of guiding.
In the midst of this social chaos, a politician emerged like a comet. He proposed a groundbreaking policy: the establishment of the ‘Esper-Guide Protection Supervision Center’, commonly known as the ‘Center’.
The Center would ensure the safety of all Guides and require all Espers to receive guiding from the Center’s Guides, participating in training and operations to eradicate the mutants.
With this groundbreaking promise, he won the support of the people and was eventually elected as President. The system of having all manifesting Espers and Guides stay at the Center was established.
The female protagonist, Irene Magnolia, was a non-ability administrative officer responsible for the Center’s services.
The game’s mission was simple.
Turn the ordinary, powerless female protagonist into a Guide. Then, match her with a compatible Esper for a happy ending.
In essence, this game was a reverse harem otome game with a normal female protagonist who used to be a government official, like Cinderella.
The problem is… even though I succeeded in manifesting the female protagonist as a Guide and matching her with an Esper…
Every time it’s supposed to be a happy ending, the villain, who is supposed to be the strongest in the world, keeps causing trouble!
I tried to get along with Esper 1. We were having a smooth romantic relationship until one day.
Esper 1 died. He got caught up in the villain’s rampage.
So, I tried to get along with Esper 2 next. Things were going really well, but the villain got into another rampage.
Seriously?
Of course, as there was a precedent with Esper 1, I held on to Esper 2 and pleaded with him not to leave, as it was dangerous.
[I’ll protect you.]
Esper 2 gently said to the female protagonist.
The ending… I ended up sobbing at the grave of Esper 2.
Well, there are all kinds of endings like this.
I pulled myself together and tried to get along with Esper 3 this time.
It was actually going well, and we even successfully imprinted.
Ah, now I thought I might finally see a happy ending.
But then, the villain kidnapped the female protagonist. He had come because he heard the rumor that she was a guiding hotspot.
The ending?
Why bother saying it.
Horrible death.
The villain realized too late that the female protagonist had already imprinted with another Esper.
Once a Guide imprints with an Esper, they can only guide that Esper for the rest of their life.
In the shock of losing his last hope, the villain went on a rampage and broke the female protagonist’s neck.
Leaving the villain aside, this game is insane.
are the game developers in their right minds?
is it even possible to have a happy ending in this?
unless I defeat that villain, it seems impossible, lololol
cryyyy
Oh, but that might be a good idea.
It’s basically impossible to kill the villain, who is supposed to be the strongest in the world in the story’s universe.
But the villain himself is an Esper with an unusual constitution that doesn’t respond well to guiding, and he needed a special Guide.
So why not have the female protagonist get along with the villain, right?
She’s supposed to be the female lead, and the villain should be able to receive her guiding!
So, I tried my best to seduce the villain. He resisted like crazy, but finally, on a quiet night when we were the only two left, I managed to create a discreet atmosphere.
[I want to be a source of strength for you.]
The female protagonist said with a tender look in her eyes as she took the villain’s hand to initiate guiding.
At that moment, the screen suddenly went completely black.
What the heck? The game’s lagging?
I smacked the game console a few times.
Then, narration began.
[Claude Denhardt. He was a sufferer of a severe form of mysophobia and could not overcome his aversion to your guiding contact. He broke your neck and killed you. The End.]
“…Ughhhhh!”
